![]() ![]() What you can do now: tune the brightness and alpha levels of translucent textures – they need to be adjusted for X-Plane 11’s linear blending. Unfortunately I don’t have good work-arounds right now for aircraft where the interior lighting is unacceptably weird. Probably the biggest weakness of the new lighting model right now is the lack of detailed control over the interior of aircraft I expect we’ll have new techniques to cope with this in future updates, but they won’t be mandatory aircraft changes. You can start using the new material model now until the exporters have direct support, you can always add the NORMAL_METALNESS directive by a text editor or add it to a PNG comment. I still have a list of graphic artifacts, but I think the overall operation of the new lighting system is as it will be for shipping 11.0. Graphics – Aircraft, Scenery and Modeling ![]() What you can do now: learn how to use FMOD! Download the FMOD studio editor (it’s a free download) and start working with its sound design tools. In the long term, we’d like to make the sound attachment system visual and have it run inside X-Plane while you fly. We also have some graphical debugging and it is possible to attach a live mixer to X-Plane while you fly. The ‘thin’ side is X-Plane support: the sound attachment file (.snd) that links FMOD events to your aircraft has to be built in a text editor. Fortunately, most of the work is done in FMOD Studio, a rich, full featured sound editing environment. When we ship, we will have bare bones tools for working with FMOD, but we will publish everything we had when we did the Cessna, and this setup is adequate for creating production aircraft. There’s a lot of details to get right in making an FMOD-enhanced aircraft please do not ship an FMOD-enhanced aircraft before the docs come out – there’s a very high chance of doing something wrong if you’re just trying to guess how the system works from our Cessna project.*.I’m hoping to have draft FMOD docs that you can use shortly after we go final. I have already started the beginnings of full documentation, but it will take time to get it on paper. FMOD support is feature complete in public beta 14. Therefore we expect to have X-Plane sound “third party ready” by the time we go final with 11.0.FMOD + SoundįMOD-based sound is one of the biggest new features for third party developers in X-Plane 11. Here’s a quick update on the status of some of the V11 SDKs. I’ve been getting a lot of questions about what’s safe to start developing on top of, and what’s going to be ready for third parties. SDK stands for software development kit, but the term is now used more generally for the various interfaces, tools, and file format standards to make add-ons of any kind for X-Plane, even if there is no program (software) involved. If we have a fix for the Cessna in that time frame, we’ll ship both, otherwise I’ll get a patch out to fix Plane-Maker and we’ll get to tires soon. Most importantly, I broke Plane-Maker, so public beta 15 will be out in 24 hours, and I’m going to sit in the corner and have a time-out for a few minutes. Under other views, they may kill your GPU.Under some views and conditions, you may get significantly better performance. The Cessna apparently wanders around the runway like a drunken moose.You won’t need a ton of thrust to start moving anymore – Austin was able to remove that hack from the tire model based on some new ideas for modeling low speed tire physics that get around a years-old problem.This one is a bit of a two-steps-forward, two-steps-back. We absolutely do not support the fully open source drivers for AMD and NVIDIA.X-Plane 11.0 public beta 14 is out. You may be able to get X-Plane to run on the Mesa/Gallium driver with an Intel GPU, but this is unsupported. For Linux, we require the proprietary driver from AMD or NVIDIA to run X-Plane.With that in mind, we have developers using Ubuntu 14.04 and 16.04 LTS successfully. While X-Plane 11 will run on Linux, we don’t provide support for specific distributions if you want to run on Linux, you will need to try X-Plane on your distribution to see if it is compatible.El Capitan, Sierra, High Sierra, Mojave, Catalina) Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD).CPU: Intel Core i5 6600K at 3.5 ghz or faster.The full version of the simulator will perform exactly the same as the demo-neither better nor worse. If your system is borderline, we encourage you to try the demo first. Video Card: a DirectX 11-capable video card from NVIDIA, AMD or Intel with at least 1 GB VRAM.(Dual-core CPUs slower than 3 GHz should try the demo before purchasing.) CPU: Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent. ![]()
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